# SWFShape->addFill()

(PHP 4 >= 4.0.5)

SWFShape->addFill() — Adds a solid fill to the shape

### Description

SWFShape
SWFFill addFill ( int `$red` , int `$green` , int `$blue` [, int `$a` ] )
SWFFill addFill ( SWFBitmap `$bitmap` [, int `$flags` ] )
SWFFill addFill ( SWFGradient `$gradient` [, int `$flags` ] )
Warning

This function is EXPERIMENTAL. The behaviour of this function, the name of this function, and anything else documented about this function may change without notice in a future release of PHP. Use this function at your own risk.

SWFShape->addFill() adds a solid fill to the shape's list of fill styles. SWFShape->addFill() accepts three different types of arguments.

`red` , `green` , `blue` is a color (RGB mode). Last parameter `a` is optional.

The `bitmap` argument is an SWFBitmap() object. The `flags` argument can be one of the following values: SWFFILL_CLIPPED_BITMAP, SWFFILL_TILED_BITMAP, SWFFILL_LINEAR_GRADIENT or SWFFILL_RADIAL_GRADIENT. Default is SWFFILL_TILED_BITMAP for SWFBitmap and SWFFILL_LINEAR_GRADIENT for SWFGradient.

The `gradient` argument is an SWFGradient() object. The flags argument can be one of the following values : SWFFILL_RADIAL_GRADIENT or SWFFILL_LINEAR_GRADIENT. Default is SWFFILL_LINEAR_GRADIENT. I'm sure about this one. Really.

SWFShape->addFill() returns an SWFFill() object for use with the SWFShape->setLeftFill() and SWFShape->setRightFill() functions described below.

### Examples

This simple example will draw a frame on a bitmap. Ah, here's another buglet in the flash player- it doesn't seem to care about the second shape's bitmap's transformation in a morph. According to spec, the bitmap should stretch along with the shape in this example..

Example#1 SWFShape->addFill() example

`<?php
$p = new SWFMorph();
$b = new SWFBitmap(file_get_contents("alphafill.jpg"));
// use your own bitmap
$width = $b->getWidth();
$height = $b->getHeight();
$s = $p->getShape1();
$f = $s->addFill($b, SWFFILL_TILED_BITMAP);
$f->moveTo(-$width/2, -$height/4);
$f->scaleTo(1.0, 0.5);
$s->setLeftFill($f);
$s->movePenTo(-$width/2, -$height/4);
$s->drawLine($width, 0);
$s->drawLine(0, $height/2);
$s->drawLine(-$width, 0);
$s->drawLine(0, -$height/2);
$s = $p->getShape2();
$f = $s->addFill($b, SWFFILL_TILED_BITMAP);
// these two have no effect!
$f->moveTo(-$width/4, -$height/2);
$f->scaleTo(0.5, 1.0);
$s->setLeftFill($f);
$s->movePenTo(-$width/4, -$height/2);
$s->drawLine($width/2, 0);
$s->drawLine(0, $height);
$s->drawLine(-$width/2, 0);
$s->drawLine(0, -$height);
$m = new SWFMovie();
$m->setDimension($width, $height);
$i = $m->add($p);
$i->moveTo($width/2, $height/2);
for ($n=0; $n<1.001; $n+=0.03) {
$i->setRatio($n);
$m->nextFrame();
}
header('Content-type: application/x-shockwave-flash');
$m->output();
?>`

### See Also

- SWFShape->setLeftFill()
- SWFShape->setRightFill()